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- on mouseDown
- sound stop 1
- updateStage()
- puppetSound("Tone")
- set the visible of sprite the clickOn to 0
- updateStage()
- repeat while the mouseDown or soundBusy(1)
- nothing()
- end repeat
- set the visible of sprite the clickOn to 1
- updateStage()
- end
-
- on mouseUp
- uninitMoveable()
- go(#next)
- updateStage()
- initMoveable()
- puppetSound("grand circle intro")
- end
-